The coolest part of this, from my position at least, is that game developers are on the forefront of this technology. They, better than anyone, constantly grapple with the combined problems of interface, interactivity, and information. The lessons they are learning and the risks they are taking will undoubtedly find their way into more mainstream applications.
While no one can predict the future of VR, I think the platform has the potential to be the most revolutionary consumer-facing technology since the smart phone. In the same way that smart phones disrupted and eventually absorbed the music player, GPS, and digital camera markets, VR platforms stand poised to disrupt and absorb existing technologies like motion controls, depth-sensing IR cameras, and even home theaters.We’ve got many more stories we’re planning to tell over the coming months, so be sure to head over to the new channel and take a look at our coverage. Also, be sure to let us know what you think of VR and what questions you’d like answered about the new platform. Steve Butts is IGN's Editor-in-Chief and is in the top 10% for head circumference in the office. Follow him on Twitter. Or not.